SKILLS

20 draftable skills · six slots

Each level-up deals you cards. Raise a skill to its cap and, with an evolution charge banked, it offers to become something with a new name and new rules. Charges come from bosses, one for each boss wave whose whole court falls.

Wraith Volley

A fan of shrieking spirits loosed at random foes.

void

targets random · 8 levels

lv 1per levellv 8
damage8+436
cooldown1.4-1.4
count3+0.77.9
radius8-8
speed460-460
spread0.42-0.42
rings1-1
Evolution (spoiler)

Hungering Host

a final form (it does not level)

The volley becomes a flock that will not miss.

damage36
cooldown1
count7
radius8
speed430
pierce1
spread2.6
homing3.5
rings1

Reliquary Lance

A consecrated spear that transfixes the mightiest foe and all behind it.

physicalholy

targets highestHp · 8 levels

lv 1per levellv 8
damage22+771
cooldown1.7-0.061.28
count1-1
radius9-9
speed720-720
pierce3+110
rings1-1
Evolution (spoiler)

Judgement Rail

a final form (it does not level)

The lance becomes law: an instantaneous rail of light that transfixes everything in its path.

damage90
cooldown1.1
count1
radius11
speed2200
pierce999
rings1

Hexfire Bolts

Twin cinders hunt where the horde is thickest.

fire

targets densest · 8 levels

lv 1per levellv 8
damage11+3.535.5
cooldown0.95-0.030.74
count2+0.34.1
radius7-7
speed500-500
pierce1-1
spread0.22-0.22
rings1-1
Evolution (spoiler)

Rain of Cinders

a final form (it does not level)

The sky remembers every fire that ever burned here.

damage30
cooldown1
count5
radius62
rings1

Grave Nova

The chill of the tomb closes in, dragging what it touches and drawing life back with it.

void

targets nearest · 8 levels

lv 1per levellv 8
damage13+548
cooldown2.1-0.091.47
count1-1
radius240+22394
speed260-260
rings1-1
pull26-26
heal per hit0.45+0.081.01
Evolution (spoiler)

Collapsing Star

a final form (it does not level)

The tomb-cold ring folds inward and takes everyone with it.

damage18
cooldown4.5
count1
radius200
speed260
spread2.2
rings1

Sanctified Ground

Hallowed light sears all who tread near the vigil and mends it.

holy

targets nearest · 8 levels

lv 1per levellv 8
damage6+220
cooldown0.5-0.5
count1-1
radius130+9193
rings1-1
heal per pulse0.5+0.081.06
Evolution (spoiler)

Cathedral of Light

a final form (it does not level)

The hallowed ground becomes a nave the dead cannot cross unburned.

damage26
cooldown0.5
count1
radius330
rings1
heal per pulse1

Stormchain

Judgment arcs from sinner to sinner, and never to the near.

holy

targets nearest · 8 levels

lv 1per levellv 8
damage15+443
cooldown1.8-0.061.38
count5+112
radius190-190
rings1-1
min jump70-70
Evolution (spoiler)

Wrath of the Tempest

a final form (it does not level)

Judgment no longer arcs. It sings, and the song has verses.

damage60
cooldown0.8
count16
radius240
rings1
min jump90

Warding Blades

Bound relic-blades circle the vigil, cutting all who approach.

physical

targets nearest · 8 levels

lv 1per levellv 8
damage11+439
count2+0.555.85
radius95-95
speed210+12294
rings1-1
parry1.2-1.2
Evolution (spoiler)

Mausoleum of Teeth

a final form (it does not level)

Two counter-turning rings of relic-blades. Nothing walks or flies through.

damage55
count10
radius115
speed260
rings2
parry1.2

Abyssal Brand

A sigil of ruin ignites beneath the thickest knot of foes.

voidfire

targets densest · 8 levels

lv 1per levellv 8
damage32+11109
cooldown2.2-0.11.5
count1-1
radius95+7144
spread0.45-0.45
rings1-1
Evolution (spoiler)

Maw of the Abyss

a final form (it does not level)

The ground opens, and briefly it has teeth and an appetite.

damage55
cooldown3.4
count4
radius185
speed180
spread0.5
rings1

Bonestorm

Splintered ossuary shrapnel bursts outward in a quick ring and flings bone shards flying far.

physical

targets nearest · 8 levels

lv 1per levellv 8
damage16+4.3646.52
cooldown1.6-0.051.25
count5+0.7510.25
radius115+12199
rings1-1
Evolution (spoiler)

Ossuary Cyclone

a final form (it does not level)

The dead do not settle. The ring never stops bursting.

damage68
cooldown0.8
count1
radius240
rings1

Soul Siphon

Hungry threads lash out from the vigil, each sipping life back home.

void

targets nearest · 8 levels

lv 1per levellv 8
damage10+331
cooldown1.6-1.6
count3+0.56.5
radius170-170
rings1-1
heal per hit0.3+0.060.72
Evolution (spoiler)

Feast of Souls

a final form (it does not level)

Tethers hold the nearest souls fast, and every pulse takes its toll of warmth.

damage40
cooldown1.2
count8
radius210
rings1
heal per hit2

Mourningstars

Blue-burning heads spiral outward from the vigil, sweeping wider with every turn.

firephysical

targets nearest · 8 levels · never your first pick

lv 1per levellv 8
damage28+13119
count2+0.757.25
radius110-110
speed300-300
rings1-1
spiral26-26
spiral reach260+40540
Evolution (spoiler)

Astral Cleave

a final form (it does not level)

Blue and orange spirals of burning heads in procession

damage110
count10
radius110
speed300
rings2
spiral32
spiral reach560

Phantom Spike

A single black nail is driven into whatever matters most.

void

targets highestHp · 8 levels · never your first pick

lv 1per levellv 8
damage45+14143
cooldown1.41-1.41
count1-1
radius80-80
spread0.35-0.35
rings1-1
Evolution (spoiler)

Impaling Dark

a final form (it does not level)

The whole night comes down on one point.

damage230
cooldown1.5
count1
radius150
spread0.3
rings1

Watchfire

A brazier-sentinel kindles itself in the dark and spits embers at what draws near.

fire

targets nearest · 8 levels

lv 1per levellv 8
damage13+227
cooldown5-5
count2+0.314.17
radius260+12344
speed520-520
spread10+0.513.5
rings1-1
Evolution (spoiler)

Stormpyre

a final form (it does not level)

The braziers summon lightning that walks between the dead.

damage26
cooldown5
count4
radius300
pierce5
spread12
rings1

Light of Mercy

Stub-flames slip from the vigil and drift toward whatever is closest to death.

holy

targets lowestHp · 8 levels

lv 1per levellv 8
damage9+330
cooldown1.5-0.041.22
count2+0.44.8
radius6-6
speed200-200
spread0.5-0.5
homing6-6
rings1-1
Evolution (spoiler)

Dying Light

a final form (it does not level)

What the light finishes, it uses: every killing mote kindles two more.

damage34
cooldown1.3
count5
radius6
speed220
spread0.5
homing7
rings1

Passing Bell

A single toll rolls out from the vigil; all it passes over, it strikes once.

holy

targets nearest · 8 levels

lv 1per levellv 8
damage12+333
cooldown2.8-0.082.24
count1-1
radius480+15585
speed300-300
rings1-1
Evolution (spoiler)

The Last Toll

a final form (it does not level)

The bell is not done: the wave breaks at its edge and rolls back in, striking again.

damage46
cooldown2.2
count1
radius600
speed330
pierce1
rings1

Ashen Wake

Where the dead fall, the ground remembers and burns.

firevoid

targets nearest · 8 levels

lv 1per levellv 8
damage5+1.515.5
cooldown1.2-1.2
count4+0.57.5
radius70+5105
spread4+0.46.8
rings1-1
Evolution (spoiler)

Pall of Embers

a final form (it does not level)

The pall settles over the field: dying fires burst, and the burned dead always kindle new ones.

damage18
cooldown1
count9
radius115
spread7.5
rings1

Gavel of Light

The verdict is thrown, and it does not stop at the first guilty head.

physicalholy

targets highestHp · 8 levels · never your first pick

lv 1per levellv 8
damage55+14153
cooldown2.4-0.061.98
count1-1
radius14-14
speed300-300
pierce3+0.355.45
rings1-1
Evolution (spoiler)

Skybreaker's Return

a final form (it does not level)

What is thrown in faith returns, and it collects on both legs of the journey.

damage70
cooldown3
count1
radius16
speed340
pierce6
spread420
rings1

Emberscythe

A crescent of fire is swung from the vigil, and what it opens keeps burning.

fire

targets nearest · 8 levels

lv 1per levellv 8
damage22+771
count1-1
radius210+8266
speed90-90
rings1-1
Evolution (spoiler)

Harvester of Sorrow

a final form (it does not level)

Two fires cross now, and nothing they touch is allowed to cool.

damage46
count2
radius300
speed110
rings1

Faerie Ring

A ring of pale caps rises at a distance, breathing rot on all who cross it.

poison

targets nearest · 8 levels

lv 1per levellv 8
damage13+227
cooldown0.8-0.8
count1-1
radius340+6382
rings1-1
Evolution (spoiler)

Widow's Wreath

a final form (it does not level)

The ring closes into an unbroken crown of caps, and the rot deepens on every pass.

damage34
cooldown0.8
count1
radius410
rings1

Blightspur

A barbed seed buries itself in the strongest of them, and the rot goes deeper with every one.

poison

targets highestHp · 8 levels

lv 1per levellv 8
damage14+442
cooldown1.5-0.061.08
count1-1
radius8-8
speed640-640
rings1-1
Evolution (spoiler)

Hundredfold Rot

a final form (it does not level)

The seed splits as it flies, and nothing it passes through is left clean.

damage26
cooldown1.3
count1
radius9
speed700
pierce2
rings1