Each level-up deals you cards. Raise a skill to its cap and, with an evolution charge banked, it offers to become something with a new name and new rules. Charges come from bosses, one for each boss wave whose whole court falls.
Wraith Volley
A fan of shrieking spirits loosed at random foes.
void
targets random · 8 levels
lv 1
per level
lv 8
damage
8
+4
36
cooldown
1.4
-
1.4
count
3
+0.7
7.9
radius
8
-
8
speed
460
-
460
spread
0.42
-
0.42
rings
1
-
1
Evolution (spoiler)
Hungering Host
a final form (it does not level)
The volley becomes a flock that will not miss.
damage
36
cooldown
1
count
7
radius
8
speed
430
pierce
1
spread
2.6
homing
3.5
rings
1
Reliquary Lance
A consecrated spear that transfixes the mightiest foe and all behind it.
physicalholy
targets highestHp · 8 levels
lv 1
per level
lv 8
damage
22
+7
71
cooldown
1.7
-0.06
1.28
count
1
-
1
radius
9
-
9
speed
720
-
720
pierce
3
+1
10
rings
1
-
1
Evolution (spoiler)
Judgement Rail
a final form (it does not level)
The lance becomes law: an instantaneous rail of light that transfixes everything in its path.
damage
90
cooldown
1.1
count
1
radius
11
speed
2200
pierce
999
rings
1
Hexfire Bolts
Twin cinders hunt where the horde is thickest.
fire
targets densest · 8 levels
lv 1
per level
lv 8
damage
11
+3.5
35.5
cooldown
0.95
-0.03
0.74
count
2
+0.3
4.1
radius
7
-
7
speed
500
-
500
pierce
1
-
1
spread
0.22
-
0.22
rings
1
-
1
Evolution (spoiler)
Rain of Cinders
a final form (it does not level)
The sky remembers every fire that ever burned here.
damage
30
cooldown
1
count
5
radius
62
rings
1
Grave Nova
The chill of the tomb closes in, dragging what it touches and drawing life back with it.
void
targets nearest · 8 levels
lv 1
per level
lv 8
damage
13
+5
48
cooldown
2.1
-0.09
1.47
count
1
-
1
radius
240
+22
394
speed
260
-
260
rings
1
-
1
pull
26
-
26
heal per hit
0.45
+0.08
1.01
Evolution (spoiler)
Collapsing Star
a final form (it does not level)
The tomb-cold ring folds inward and takes everyone with it.
damage
18
cooldown
4.5
count
1
radius
200
speed
260
spread
2.2
rings
1
Sanctified Ground
Hallowed light sears all who tread near the vigil and mends it.
holy
targets nearest · 8 levels
lv 1
per level
lv 8
damage
6
+2
20
cooldown
0.5
-
0.5
count
1
-
1
radius
130
+9
193
rings
1
-
1
heal per pulse
0.5
+0.08
1.06
Evolution (spoiler)
Cathedral of Light
a final form (it does not level)
The hallowed ground becomes a nave the dead cannot cross unburned.
damage
26
cooldown
0.5
count
1
radius
330
rings
1
heal per pulse
1
Stormchain
Judgment arcs from sinner to sinner, and never to the near.
holy
targets nearest · 8 levels
lv 1
per level
lv 8
damage
15
+4
43
cooldown
1.8
-0.06
1.38
count
5
+1
12
radius
190
-
190
rings
1
-
1
min jump
70
-
70
Evolution (spoiler)
Wrath of the Tempest
a final form (it does not level)
Judgment no longer arcs. It sings, and the song has verses.
damage
60
cooldown
0.8
count
16
radius
240
rings
1
min jump
90
Warding Blades
Bound relic-blades circle the vigil, cutting all who approach.
physical
targets nearest · 8 levels
lv 1
per level
lv 8
damage
11
+4
39
count
2
+0.55
5.85
radius
95
-
95
speed
210
+12
294
rings
1
-
1
parry
1.2
-
1.2
Evolution (spoiler)
Mausoleum of Teeth
a final form (it does not level)
Two counter-turning rings of relic-blades. Nothing walks or flies through.
damage
55
count
10
radius
115
speed
260
rings
2
parry
1.2
Abyssal Brand
A sigil of ruin ignites beneath the thickest knot of foes.
voidfire
targets densest · 8 levels
lv 1
per level
lv 8
damage
32
+11
109
cooldown
2.2
-0.1
1.5
count
1
-
1
radius
95
+7
144
spread
0.45
-
0.45
rings
1
-
1
Evolution (spoiler)
Maw of the Abyss
a final form (it does not level)
The ground opens, and briefly it has teeth and an appetite.
damage
55
cooldown
3.4
count
4
radius
185
speed
180
spread
0.5
rings
1
Bonestorm
Splintered ossuary shrapnel bursts outward in a quick ring and flings bone shards flying far.
physical
targets nearest · 8 levels
lv 1
per level
lv 8
damage
16
+4.36
46.52
cooldown
1.6
-0.05
1.25
count
5
+0.75
10.25
radius
115
+12
199
rings
1
-
1
Evolution (spoiler)
Ossuary Cyclone
a final form (it does not level)
The dead do not settle. The ring never stops bursting.
damage
68
cooldown
0.8
count
1
radius
240
rings
1
Soul Siphon
Hungry threads lash out from the vigil, each sipping life back home.
void
targets nearest · 8 levels
lv 1
per level
lv 8
damage
10
+3
31
cooldown
1.6
-
1.6
count
3
+0.5
6.5
radius
170
-
170
rings
1
-
1
heal per hit
0.3
+0.06
0.72
Evolution (spoiler)
Feast of Souls
a final form (it does not level)
Tethers hold the nearest souls fast, and every pulse takes its toll of warmth.
damage
40
cooldown
1.2
count
8
radius
210
rings
1
heal per hit
2
Mourningstars
Blue-burning heads spiral outward from the vigil, sweeping wider with every turn.
firephysical
targets nearest · 8 levels · never your first pick
lv 1
per level
lv 8
damage
28
+13
119
count
2
+0.75
7.25
radius
110
-
110
speed
300
-
300
rings
1
-
1
spiral
26
-
26
spiral reach
260
+40
540
Evolution (spoiler)
Astral Cleave
a final form (it does not level)
Blue and orange spirals of burning heads in procession
damage
110
count
10
radius
110
speed
300
rings
2
spiral
32
spiral reach
560
Phantom Spike
A single black nail is driven into whatever matters most.
void
targets highestHp · 8 levels · never your first pick
lv 1
per level
lv 8
damage
45
+14
143
cooldown
1.41
-
1.41
count
1
-
1
radius
80
-
80
spread
0.35
-
0.35
rings
1
-
1
Evolution (spoiler)
Impaling Dark
a final form (it does not level)
The whole night comes down on one point.
damage
230
cooldown
1.5
count
1
radius
150
spread
0.3
rings
1
Watchfire
A brazier-sentinel kindles itself in the dark and spits embers at what draws near.
fire
targets nearest · 8 levels
lv 1
per level
lv 8
damage
13
+2
27
cooldown
5
-
5
count
2
+0.31
4.17
radius
260
+12
344
speed
520
-
520
spread
10
+0.5
13.5
rings
1
-
1
Evolution (spoiler)
Stormpyre
a final form (it does not level)
The braziers summon lightning that walks between the dead.
damage
26
cooldown
5
count
4
radius
300
pierce
5
spread
12
rings
1
Light of Mercy
Stub-flames slip from the vigil and drift toward whatever is closest to death.
holy
targets lowestHp · 8 levels
lv 1
per level
lv 8
damage
9
+3
30
cooldown
1.5
-0.04
1.22
count
2
+0.4
4.8
radius
6
-
6
speed
200
-
200
spread
0.5
-
0.5
homing
6
-
6
rings
1
-
1
Evolution (spoiler)
Dying Light
a final form (it does not level)
What the light finishes, it uses: every killing mote kindles two more.
damage
34
cooldown
1.3
count
5
radius
6
speed
220
spread
0.5
homing
7
rings
1
Passing Bell
A single toll rolls out from the vigil; all it passes over, it strikes once.
holy
targets nearest · 8 levels
lv 1
per level
lv 8
damage
12
+3
33
cooldown
2.8
-0.08
2.24
count
1
-
1
radius
480
+15
585
speed
300
-
300
rings
1
-
1
Evolution (spoiler)
The Last Toll
a final form (it does not level)
The bell is not done: the wave breaks at its edge and rolls back in, striking again.
damage
46
cooldown
2.2
count
1
radius
600
speed
330
pierce
1
rings
1
Ashen Wake
Where the dead fall, the ground remembers and burns.
firevoid
targets nearest · 8 levels
lv 1
per level
lv 8
damage
5
+1.5
15.5
cooldown
1.2
-
1.2
count
4
+0.5
7.5
radius
70
+5
105
spread
4
+0.4
6.8
rings
1
-
1
Evolution (spoiler)
Pall of Embers
a final form (it does not level)
The pall settles over the field: dying fires burst, and the burned dead always kindle new ones.
damage
18
cooldown
1
count
9
radius
115
spread
7.5
rings
1
Gavel of Light
The verdict is thrown, and it does not stop at the first guilty head.
physicalholy
targets highestHp · 8 levels · never your first pick
lv 1
per level
lv 8
damage
55
+14
153
cooldown
2.4
-0.06
1.98
count
1
-
1
radius
14
-
14
speed
300
-
300
pierce
3
+0.35
5.45
rings
1
-
1
Evolution (spoiler)
Skybreaker's Return
a final form (it does not level)
What is thrown in faith returns, and it collects on both legs of the journey.
damage
70
cooldown
3
count
1
radius
16
speed
340
pierce
6
spread
420
rings
1
Emberscythe
A crescent of fire is swung from the vigil, and what it opens keeps burning.
fire
targets nearest · 8 levels
lv 1
per level
lv 8
damage
22
+7
71
count
1
-
1
radius
210
+8
266
speed
90
-
90
rings
1
-
1
Evolution (spoiler)
Harvester of Sorrow
a final form (it does not level)
Two fires cross now, and nothing they touch is allowed to cool.
damage
46
count
2
radius
300
speed
110
rings
1
Faerie Ring
A ring of pale caps rises at a distance, breathing rot on all who cross it.
poison
targets nearest · 8 levels
lv 1
per level
lv 8
damage
13
+2
27
cooldown
0.8
-
0.8
count
1
-
1
radius
340
+6
382
rings
1
-
1
Evolution (spoiler)
Widow's Wreath
a final form (it does not level)
The ring closes into an unbroken crown of caps, and the rot deepens on every pass.
damage
34
cooldown
0.8
count
1
radius
410
rings
1
Blightspur
A barbed seed buries itself in the strongest of them, and the rot goes deeper with every one.
poison
targets highestHp · 8 levels
lv 1
per level
lv 8
damage
14
+4
42
cooldown
1.5
-0.06
1.08
count
1
-
1
radius
8
-
8
speed
640
-
640
rings
1
-
1
Evolution (spoiler)
Hundredfold Rot
a final form (it does not level)
The seed splits as it flies, and nothing it passes through is left clean.